After over 9 years of freelancing as VFX Compositor and Unity Developer it’s time for a change!
I’m happy to share that I’m joining MSM.digital AR / VR Labs as CTO & Head of XR Engineering!
Exciting times ahead! 🚀
After over 9 years of freelancing as VFX Compositor and Unity Developer it’s time for a change!
I’m happy to share that I’m joining MSM.digital AR / VR Labs as CTO & Head of XR Engineering!
Exciting times ahead! 🚀
In collaboration with MSM.digital Group I was working on an Augmented Reality App that supported a Swiss supermarket campaign. The app has won four awards – including Gold – at the Best of Swiss Apps Award 2019.
While the campaign was running the customers of the supermarket were rewarded with stickers of wildlife animals. The stickers were handed out at checkout and could then be collected in a sticker album.
Continue reading Award-winning Augmented Reality AppI am happy to share a little insight into a project I was working on last year. In collaboration with Dirk Hartmann and Theodoros Papadopoulos from Siemens Corporate Technology I implemented two VR applications. Both apps utilize realtime fluid simulation to interactively simulate the behavior of smoke.
Continue reading Proof of Concept: Realtime Fluid Simulation in VRThis little script can take a Screenshot in custom resolution and with the option to render a transparent background. This might come in handy when you want to create renderings of in-game assets from within the Unity Editor, like characters or vehicles.
Continue reading In-Editor Screenshot Script for UnityColor Temperature Mode allows us to set the colors of the lights in the scene with Kelvin values instead of RGB values. For example White is 6500 Kelvin according to the D65 standard. Candle light is 1800 Kelvin.
Using color temperatures is a more convenient way to set realistic light colors so here is how to do it!
Continue reading Enable Color Temperature Mode in UnityI created a small utility class that I have been missing a couple of times in Unity, especially when working on AR and VR projects lately. The Boolean3 class simply holds 3 boolean values and displays all of them in only one row in the Editor to save space.
Continue reading Boolean3 Utility Class for UnityI am happy to share a project I worked on earlier this year. Together with the awesome and creative team at Sehsucht Berlin I worked on a collaborative two-player VR game called E-Heroes.
Continue reading Two-player collaborative VR Game E-HeroesAfter fiddling around for two days with installing packages, adjusting configs and restarting services, I finally got GitLab to work on my Virtual Server with Plesk Onyx and SSL encryption. For anyone having the same idea, here is how I did it step by step.
Continue reading Install GitLab 11 on Ubuntu 16.04 LTS with Plesk 17 Onyx and HTTPS / SSLusing UnityEngine;
public class NewChapterOfMyLife : MonoBehaviour {
// Use this for initialization
void Start() {
Debug.Log("Hello world!");
}
// Update is called once per frame
void Update() {
// TODO: Optimize. Of course we love Unity,
// but we shouldn't say that every frame.
// Let the splash screen take care of that!
Debug.Log("Unity is awesome!");
}
}