Hello world!

using UnityEngine;

public class NewChapterOfMyLife : MonoBehaviour {

    // Use this for initialization
    void Start() {
        Debug.Log("Hello world!");
    }
    
    // Update is called once per frame
    void Update() {
        // TODO: Optimize. Of course we love Unity,
        // but we shouldn't say that every frame.
        // Let the splash screen take care of that!
        Debug.Log("Unity is awesome!");
    }
}

Published by

Chris

Christian Kauppert is CTO & Head of XR Engineering at MSM.digital AR/VR Labs. Before he worked as a freelance Unity developer and VFX compositor for over 9 years. He uses this blog to show and write about selected works. Occasionally Chris also writes about issues and solutions he stumbles upon while developing interactive experiences and XR applications.

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