Hello world!

using UnityEngine;

public class NewChapterOfMyLife : MonoBehaviour {

    // Use this for initialization
    void Start() {
        Debug.Log("Hello world!");
    }
    
    // Update is called once per frame
    void Update() {
        // TODO: Optimize. Of course we love Unity,
        // but we shouldn't say that every frame.
        // Let the splash screen take care of that!
        Debug.Log("Unity is awesome!");
    }
}

Published by

Chris

Christian Kauppert is a freelance game engine developer and VFX compositor living in Berlin. He uses this blog to show and write about selected works. Occasionally Chris also writes about issues and solutions he stumbles upon while developing interactive experiences and games.

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