In-Editor Screenshot Script for Unity

This little script can take a Screenshot in custom resolution and with the option to render a transparent background. This might come in handy when you want to create renderings of in-game assets from within the Unity Editor, like characters or vehicles.

How the Screenshot Component looks in the Editor
Screenshot in the Editor
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Boolean3 Utility Class for Unity

I created a small utility class that I have been missing a couple of times in Unity, especially when working on AR and VR projects lately. The Boolean3 class simply holds 3 boolean values and displays all of them in only one row in the Editor to save space.

How a Boolean3 looks in the Editor
Boolean3 in the Editor
Continue reading Boolean3 Utility Class for Unity

Hello world!

using UnityEngine;

public class NewChapterOfMyLife : MonoBehaviour {

    // Use this for initialization
    void Start() {
        Debug.Log("Hello world!");
    }
    
    // Update is called once per frame
    void Update() {
        // TODO: Optimize. Of course we love Unity,
        // but we shouldn't say that every frame.
        // Let the splash screen take care of that!
        Debug.Log("Unity is awesome!");
    }
}